<html>
	<head>
		<title>My first three.js app</title>
		<style>
			body { margin: 0; }
			canvas { width: 100%; height: 100% }
		</style>
	</head>
	<body>
		<script src="three.min.js"></script>
		<script>
			var scene = new THREE.Scene();
			var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

			var renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );

			var spriteMap = new THREE.TextureLoader().load( "floor.jpg" );
			var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
			var sprite = new THREE.Sprite( spriteMaterial );
			scene.add(sprite)

			camera.position.z = 5;

			var render = function () {
				requestAnimationFrame( render );

				renderer.render(scene, camera);
			};

			render();
		</script>
	</body>
</html>